Difficulty levels affect Domain threat generation, Research costs, and your Highscore multiplier.
Difficulty Levels
Relax
Events barely do anything. Live in peace.
Difficulty multiplier: 20%
Easier
Events are easier to influence.
Difficulty multiplier: 50%
Normal
A challenging survival experience.
Difficulty multiplier: 100%
The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 100%
|
Threat Level |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Threat per Day |
1 |
3 |
7 |
13 |
20 |
30 |
45
|
Pass Event |
9 |
27 |
63 |
117 |
180 |
270 |
450
|
Pass Doom |
12 |
36 |
84 |
156 |
240 |
360 |
600
|
The cost to research new tech at each level
Difficulty 100%
|
Tier |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Research Cost |
4 |
6 |
12 |
30 |
60 |
150 |
300
|
Hard
For strategy gamers to test their skills.
Difficulty multiplier: 150%
The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 150%
|
Threat Level |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Threat per Day |
1 |
4 |
10 |
19 |
30 |
45 |
65
|
Pass Event |
9 |
36 |
90 |
189 |
306 |
468 |
810
|
Pass Doom |
12 |
48 |
120 |
252 |
408 |
624 |
1080
|
The cost to research new tech at each level
Difficulty 150%
|
Tier |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Research Cost |
4 |
6 |
15 |
45 |
90 |
220 |
470
|
Harder
Events are relentless. Prepare to die.
Difficulty multiplier: 200%
The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 200%
|
Threat Level |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Threat per Day |
2 |
6 |
14 |
26 |
40 |
60 |
90
|
Pass Event |
13 |
39 |
91 |
169 |
260 |
390 |
585
|
Pass Doom |
19 |
57 |
133 |
247 |
380 |
570 |
855
|
The cost to research new tech at each level
Difficulty 200%
|
Tier |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Research Cost |
5 |
7 |
15 |
55 |
115 |
300 |
640
|
Challenge
Show your mastery of this Elder.
Difficulty multiplier: Defined by Mastery Level, starts at 250%
The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 250%
|
Threat Level |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Threat per Day |
2 |
7 |
17 |
32 |
50 |
75 |
112
|
Pass Event |
13 |
44 |
106 |
199 |
310 |
465 |
695
|
Pass Doom |
19 |
65 |
157 |
295 |
460 |
690 |
1031
|
The cost to research new tech at each level
Difficulty 250%
|
Tier |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Research Cost |
5 |
7 |
20 |
65 |
140 |
370 |
810
|
Mastery Level
Increases difficulty by 50% per level. The previous mastery level must be completed before ascending levels.