Difficulty levels

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Difficulty levels affect Domain threat generation, Research costs, and your Highscore multiplier.

Difficulty Levels

Relax

Events barely do anything. Live in peace.

Difficulty multiplier: 20%

Easier

Events are easier to influence.

Difficulty multiplier: 50%

Normal

A challenging survival experience.

Difficulty multiplier: 100%

The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 100%
Threat Level 1 2 3 4 5 6 7
Threat per Day 1 3 7 13 20 30 45
Pass Event 9 27 63 117 180 270 450
Pass Doom 12 36 84 156 240 360 600
The cost to research new tech at each level
Difficulty 100%
Tier 1 2 3 4 5 6 7
Research Cost 4 6 12 30 60 150 300

Hard

For strategy gamers to test their skills.

Difficulty multiplier: 150%

The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 150%
Threat Level 1 2 3 4 5 6 7
Threat per Day 1 4 10 19 30 45 65
Pass Event 9 36 90 189 306 468 810
Pass Doom 12 48 120 252 408 624 1080
The cost to research new tech at each level
Difficulty 150%
Tier 1 2 3 4 5 6 7
Research Cost 4 6 15 45 90 220 470

Harder

Events are relentless. Prepare to die.

Difficulty multiplier: 200%

The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 200%
Threat Level 1 2 3 4 5 6 7
Threat per Day 2 6 14 26 40 60 90
Pass Event 13 39 91 169 260 390 585
Pass Doom 19 57 133 247 380 570 855
The cost to research new tech at each level
Difficulty 200%
Tier 1 2 3 4 5 6 7
Research Cost 5 7 15 55 115 300 640

Challenge

Show your mastery of this Elder.

Difficulty multiplier: Defined by Mastery Level, starts at 250%

The values at each threat level, and the amount needed to pass if no other threat is generated before or during.
Difficulty 250%
Threat Level 1 2 3 4 5 6 7
Threat per Day 2 7 17 32 50 75 112
Pass Event 13 44 106 199 310 465 695
Pass Doom 19 65 157 295 460 690 1031
The cost to research new tech at each level
Difficulty 250%
Tier 1 2 3 4 5 6 7
Research Cost 5 7 20 65 140 370 810

Mastery Level

Increases difficulty by 50% per level. The previous mastery level must be completed before ascending levels.