Hints
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The Hints page of the Agepedia includes over 100 different tips and hints about various aspects of the game, how to play, and how to win! There are also 61 quick tips (as of January 2024) on the pause menu.
List of Short Hints
You can build pavements and till the soil below buildings |
Dismantling a building will usually return half of the resources |
Repairing a building costs half of the resources used to build it |
Select icons in the village recaps to cycle your Pips |
You can rename your Pips in the Pips recap menu |
You can grow trees even if off-season, but they won't produce anything |
Hold the Shift key to plan multiple buildings at once |
If Professionals are all busy, hold the Control key while selecting a Building to remove one of them from its current task |
You can untrain a Pip in the Pips recap menu |
Higher class Pips will not work if hungry |
Higher class Pips won't work when idling |
Hunger does not kill Pips, usually |
Cats are lovely, aren't they? |
Remember to take a break sometimes; it's a turn-based game after all |
When selecting a building, the closest Pip will be assigned |
Matus hates slackers |
Abandoned buildings do not count towards bonuses |
The larger your village, the fiercer some events become |
Select resources to highlight what buildings use them |
Resources are produced and consumed before considering the cap |
Use the Food tab to disable some food from being eaten by anybody |
Wild creatures appear every few days |
You need just one creature for child creatures to appear in your animal dwellings |
Pippins inherit the appearance of their parents |
No more than one Pippin can grow in a building at once |
Some events appear regardless of the Domain |
The higher the Danger, the stronger events become |
The Elder keeps the prophecy in his pocket |
Bonuses on buildings stack |
You can build even if you do not have a pavement yet, it will be built as well |
Hold the Shift key to select Pips and see their details |
If you cannot defend from events, try to research stronger buildings |
Do not waste turns. The Apocalypse is coming! |
All Omens rise the Threat of Domains |
Commoners can still eat Middle food, if needed |
Food is distributed trying to keep equal reserves |
Hover on Dwellings and Road Posts to see their range |
Hover on Dwellings and their free dwellers will run home |
The higher the Threat, the more Protection is needed to reach 100% probability for Good Events |
Pips can catch a fish with their bare hands |
Select a log at the bottom of the screen to focus on the related item |
Crops and Fruits replenish at the start of each season |
The needed Protection above the Danger is three times the current Threat production |
A Cat is a nice cure for depression, you should get one |
Never leave a Pippin alone with scissors |
The early bird catches the worm |
Contagious Pips are better cured right away |
Nature events tend to damage your buildings |
Be wary of available space, the valley is small |
You can click on this hint to get new hints |
Pips need to eat once per day |
Buildings consider diagonal tiles as being at a distance of 2 for bonuses |
Buildings ignore other buildings outside of your village borders for bonuses |
* |
The borders of the village update with road-related buildings |
Sick Pips cannot work |
The music you hear is real medieval music! |
Do not trust strangers |
Prepare for winter, as food will be scarce |
All Pips can have babies |
Pippins cannot work until they become adults |
* Outdated hint